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> How do you have to do the the texture mapping?
There are image maps in the texture directory...
After importing with PoseRay the materials of the leafs
need to be changed... remove the white background
layered texture, remove the transmit overloading and
mirror the image map in the z axis.
It's possible to create a black and white transparency
map for PoseRay, which renders OK as exported,
except it needs mirrored still... but the complex transparent
layered textures render at about half speed...
> Is it possible to convert a pov scene to .obj ? via which tool?
In general it's not really possible to export from pov
because pov supports more primitives than other formats,
and macros etc.
It's probably easier to create a "proxy object" with Wings3D
then use it as constraints for the ivy generator.
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